The heart of this game is the story it is telling, but the entire time I was playing the game I was shooting holes through their plot like a semi-truck driving through an interstate tunnel. It turns out there’s a lot that doesn’t add up or completely falls apart in this time traveling thriller, but it’s supposed to be explained away during a twist in its final act. The biggest problem is this twist doesn’t do that – sure some plot holes are filled but then motivations and questions about what was truth and what was fiction are opened and you’re left scratching your head which is never a good conclusion to a video game you just spent hours slogging through.
The 11th Hour tries to capitalize on the first game in the series – The 7th Guest – by wrapping what little gameplay it has in a slick FMV movie with a story that feels straight out of fanfiction.net by a writer trying to create some Twin Peaks/X-Files lovechild. It’s completed by some truly laughable acting by most of the cast and some very strange practical/visual effects. On an odd level I began to enjoy it because of the absurdity.
I’ve heard a lot about the 7th Guest and after reading all it had accomplished when it was first published I knew I had to try it if only just to say I did. I bought it so long ago but had yet to play it… travesty! I knew that it was a strange game, to say the least, but I don’t think anything can really prepare you for the oddities that await you inside Stauf Manor!
Do you remember back around 2015 when Universal Pictures was building hype for its interconnected “Dark Universe” which would include all the big bads of the time from Dracula to Frankenstein to the Wolfman and everyone in between all connected via the Prodigium, a secret society dedicated to hunting supernatural threats which, as we found out in 2017’s The Mummy, was run by Doctor Henry Jekyll (played by Russell Crowe). This game is a part of that?
Inspired by older games such as Castlevania, Shinboi and Contra; Wallachia: Reign of Dracula attempts to pay homage to its predecessors in both substance and style while bringing classic coin-op gameplay to a unique setting and, for the most part, it accomplishes what it sets out to do, but it isn’t without its fair share of pitfalls.
As I played Mutant Year Zero a realization struck me about the subtitle of the game: Road to Eden.
On the surface it’s appropriate because it is an on-the-nose reference to your characters physical journey as they explore the “Zone” in search of a fabled location called Eden. However, on a completely different level (and probably only in my mind), the road to Eden is your personal journey as you try to understand the inner workings of the game: the rules the game is built upon and the interface in which you use to play it.
Twenty years after the original found footage film took the world by storm, Bloober Team – the studio behind Layers of Fear and Observer – resurrects this franchise in an interactive form to tell the story of the search for a missing boy in the Black Hills forest that leads to revelations both good and bad.