Mutant Year Zero: Road to Eden Review

As I played Mutant Year Zero a realization struck me about the subtitle of the game: Road to Eden.

On the surface it’s appropriate because it is an on-the-nose reference to your characters physical journey as they explore the “Zone” in search of a fabled location called Eden. However, on a completely different level (and probably only in my mind), the road to Eden is your personal journey as you try to understand the inner workings of the game: the rules the game is built upon and the interface in which you use to play it.

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Keeping Campaigns Organized with Kanka

Kanka.io
Around the start of 2020 I started working on what was then a conversion of the 1st edition Advanced Dungeons & Dragons module Ruins of Adventure into 5th edition D&D. The module took place in the expansive Forgotten Realms setting originally created by Ed Greenwood in 1967 as the backdrop of his childhood stories but brought into Dungeons & Dragons two decades later. Since then countless forms of media from novels to computer games have been released using this setting, including the roleplaying game that sparked my infatuation, Pool of Radiance.
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D&D Variants: Dash

Traps by Dan Scott
Art by Dan Scott

There are a slew of actions that players can take whilst in combat that can help them do a multitude of things from aiding in battle to avoiding it altogether. However, I feel that although some of these rules as written (RAW) get the job done, they often feel subpar, uninspired or even a little overpowered so I thought it would be interesting and fun to take an objective look at all the D&D rules and propose variant rules.

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