As I played Mutant Year Zero a realization struck me about the subtitle of the game: Road to Eden.
On the surface it’s appropriate because it is an on-the-nose reference to your characters physical journey as they explore the “Zone” in search of a fabled location called Eden. However, on a completely different level (and probably only in my mind), the road to Eden is your personal journey as you try to understand the inner workings of the game: the rules the game is built upon and the interface in which you use to play it.
Twenty years after the original found footage film took the world by storm, Bloober Team – the studio behind Layers of Fear and Observer– resurrects this franchise in an interactive form to tell the story of the search for a missing boy in the Black Hills forest that leads to revelations both good and bad.
Around the start of 2020 I started working on what was then a conversion of the 1st edition Advanced Dungeons & Dragons module Ruins of Adventure into 5th edition D&D. The module took place in the expansive Forgotten Realms setting originally created by Ed Greenwood in 1967 as the backdrop of his childhood stories but brought into Dungeons & Dragons two decades later. Since then countless forms of media from novels to computer games have been released using this setting, including the roleplaying game that sparked my infatuation, Pool of Radiance.
There are a slew of actions that players can take whilst in combat that can help them do a multitude of things from aiding in battle to avoiding it altogether. However, I feel that although some of these rules as written (RAW) get the job done, they often feel subpar, uninspired or even a little overpowered so I thought it would be interesting and fun to take an objective look at all the D&D rules and propose variant rules.
Almost thirty years after the third game in the franchise was unleashed on the world in 1994, DotEmu and Lizardcube have combined forces to release Streets of Rage 4, but are they relying on nostalgia to lure in fans of the series or is there actually a good game under the hood?
Cloudpunk is a solid cyberpunk delivery service game that pulls the atmosphere and mechanics from cinematic staples such as Luc Besson’s The Fifth Element and Ridley Scott’s Blade Runner, but does it succeed as an interactive video game that is it worth your time and money?
Doom 64 found new life with the bundled release alongside Doom Eternal, id Software’s newest iteration of the game that truly propelled them into the mainstream, and with it a handful of new levels that help tie it into Doom 2016, but is the game even worth playing now that we have two new versions on the market?